Category Customer Engagement

Without Social Media, 18% Of Teens Would ‘Stop Communicating’

See on Scoop.it – Social Media and Technology 18% of teens say they would stop communicating altogether if their favorite social networks shut down. See on mashable.com

How Roger Warner, MD Content and Motion, uses social media

See on Scoop.it – Social Media and Technology Roger, Managing Director of Content in Motion a PR agency for social networks, describes his device/ task specific strategy for using and managing social media. He had to work out a better way to work it nearly cost him his marriage and his sanity. See on http://www.bobbarkersblog.com

Olympic fans and media encouraged to get social with latest IOC tech offerings – Olympic

See on Scoop.it – Social Media and Technology paidContent.orgOlympic fans and media encouraged to get social with latest IOC tech offeringsOlympicLive chats between fans and Olympians, a widget for media websites and a host of new platform integrations are among the latest social media… See on http://www.olympic.org

What Your Facebook Page Says About Your Personality

See on Scoop.it – Social media news If you think you’re keeping any secrets on Facebook, think again. See on http://www.businessnewsdaily.com

How developers deal with griefers

See on Scoop.it – Transmedia: Storytelling for the Digital Age Simon Hill: “Griefers, the people in games that deliberately try to annoy others, are a problem for gamers. So how do developers plan design a game knowing that a small group will actively try to undermine their work?“ See on http://www.digitaltrends.com

How developers deal with griefers

See on Scoop.it – Transmedia: Storytelling for the Digital Age Simon Hill: “Griefers, the people in games that deliberately try to annoy others, are a problem for gamers. So how do developers plan design a game knowing that a small group will actively try to undermine their work?“ See on http://www.digitaltrends.com

How developers deal with griefers

See on Scoop.it – Transmedia: Storytelling for the Digital Age Simon Hill: “Griefers, the people in games that deliberately try to annoy others, are a problem for gamers. So how do developers plan design a game knowing that a small group will actively try to undermine their work?“ See on http://www.digitaltrends.com