Monthly Archives: July 2012

Without Social Media, 18% Of Teens Would ‘Stop Communicating’

See on Scoop.it – Social Media and Technology 18% of teens say they would stop communicating altogether if their favorite social networks shut down. See on mashable.com Advertisements

How Roger Warner, MD Content and Motion, uses social media

See on Scoop.it – Social Media and Technology Roger, Managing Director of Content in Motion a PR agency for social networks, describes his device/ task specific strategy for using and managing social media. He had to work out a better way to work it nearly cost him his marriage and his sanity. See on http://www.bobbarkersblog.com

Olympic fans and media encouraged to get social with latest IOC tech offerings – Olympic

See on Scoop.it – Social Media and Technology paidContent.orgOlympic fans and media encouraged to get social with latest IOC tech offeringsOlympicLive chats between fans and Olympians, a widget for media websites and a host of new platform integrations are among the latest social media… See on http://www.olympic.org

What Your Facebook Page Says About Your Personality

See on Scoop.it – Social media news If you think you’re keeping any secrets on Facebook, think again. See on http://www.businessnewsdaily.com

How developers deal with griefers

See on Scoop.it – Transmedia: Storytelling for the Digital Age Simon Hill: “Griefers, the people in games that deliberately try to annoy others, are a problem for gamers. So how do developers plan design a game knowing that a small group will actively try to undermine their work?“ See on http://www.digitaltrends.com

How developers deal with griefers

See on Scoop.it – Transmedia: Storytelling for the Digital Age Simon Hill: “Griefers, the people in games that deliberately try to annoy others, are a problem for gamers. So how do developers plan design a game knowing that a small group will actively try to undermine their work?“ See on http://www.digitaltrends.com

How developers deal with griefers

See on Scoop.it – Transmedia: Storytelling for the Digital Age Simon Hill: “Griefers, the people in games that deliberately try to annoy others, are a problem for gamers. So how do developers plan design a game knowing that a small group will actively try to undermine their work?“ See on http://www.digitaltrends.com